Battle mechanics

Avonhala follows itself with several battle mechanics when encountering with a frenemy.

Tag-Team System
The Tag-Team System introduces a rhythm-based combo mechanic when matched correctly within the timed beats of the background music. This can be seen more within MOTHER 3's combo system. However, what differentiates is the inclusion of four additional modes within party members that can be used of approaching in battle:

[ BRAWL ]

The opponent in battle is covered with an overlay of a strength meter bar on the far right of the screen, ranging from low-to-high power. Timing the bar on the highest level of the bar can result with a high knock-back, or at times, an automatic KO. Only characters such as Kamsky, Rauque, and Korzen can use this mechanic.

[ CAST ]

The player with this mechanic can use a selection of special powers that require LP (Love Points) to cast on the opponent. Several categories of CAST abilities are as follows:

- SELF Cast - OPPOSE Cast Only characters such as Aaeri, Shaya, and Tom can use this mechanic.
 * αvon shield : protects party members with a magical veil; increases defensive stats
 * αvon heal : recovers missing health points to party members
 * αvon courage : gives party members determination; increases attack stats
 * αvon pray : recovers status-effects to party members
 * ηala flame 
 * ηala ground
 * ηala aqua
 * ηala freeze
 * ηala static
 * ηala flash

[ STRIKE ]

The opponent is covered with an overlay of a horizontal bar graph with a power meter, in which hitting right in the centre of the graph will give higher direct damage, and sometimes, a KO. Only characters such as Hazuki and Cadenia can use this mechanic.

[ PROJECTILE ]

The player is given the option to use a movable target and aim with long-ranged attacks at more effective spots within the opponent as so they choose. However, taking too long with the turn will result the player in firing the projectile in a wrong direction, missing the opponent. Only Koshtak can use this mechanic.